
2D Animation Exam
A downloadable project
Exam Works
https://drive.google.com/drive/folders/1NMXCObjNESA8sidjnWQcHj4uvU2A0S11?usp=sha...
Game About Squirrel
https://play.unity.com/en/games/e37e7712-c32b-4d8e-9e29-86bda1a130be/gameaboutsq...
Transformations and Skeletal Animation
https://play.unity.com/en/games/53f47f89-7a9a-4ef6-b5c7-5fd2f2788a28/webgl-build...
Techniques used for 2D characters in Unity:
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2D Animation Package Allows creating skeletal animation by splitting the sprite into parts and adding bones with weights. This provides smooth deformation and simplifies the process compared to traditional frame-by-frame animation.
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Inverse Kinematics (IK) Makes animating complex bone chains easier. By moving the end point (e.g., hand), the system automatically calculates the positions of all joints, creating natural movements.
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Animator Controller and State Machines Manage transitions between animation states (idle, run, jump, wounded, etc.) using conditions and parameters, ensuring logical animation flow.
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Blend Trees Enable smooth blending between multiple animations based on parameter values (e.g., speed), making character movements more natural.
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Animator Layers Allow overlaying additional animations (e.g., wounded effect on top of running), combining them to create complex effects.
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Colliders and Physics (Rigidbody2D) Provide interaction with the game world through collisions, gravity, jumping, and other physical responses.
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