A downloadable project

Exam Works

https://drive.google.com/drive/folders/1NMXCObjNESA8sidjnWQcHj4uvU2A0S11?usp=sha...

Game About Squirrel

https://play.unity.com/en/games/e37e7712-c32b-4d8e-9e29-86bda1a130be/gameaboutsq...

Transformations and Skeletal Animation

https://play.unity.com/en/games/53f47f89-7a9a-4ef6-b5c7-5fd2f2788a28/webgl-build...

Techniques used for 2D characters in Unity:

  1. 2D Animation Package Allows creating skeletal animation by splitting the sprite into parts and adding bones with weights. This provides smooth deformation and simplifies the process compared to traditional frame-by-frame animation.

  2. Inverse Kinematics (IK) Makes animating complex bone chains easier. By moving the end point (e.g., hand), the system automatically calculates the positions of all joints, creating natural movements.

  3. Animator Controller and State Machines Manage transitions between animation states (idle, run, jump, wounded, etc.) using conditions and parameters, ensuring logical animation flow.

  4. Blend Trees Enable smooth blending between multiple animations based on parameter values (e.g., speed), making character movements more natural.

  5. Animator Layers Allow overlaying additional animations (e.g., wounded effect on top of running), combining them to create complex effects.

  6. Colliders and Physics (Rigidbody2D) Provide interaction with the game world through collisions, gravity, jumping, and other physical responses.

Published 13 days ago
StatusReleased
CategoryOther
AuthorSon_Airi

Download

Download
Sarpilo_Animation_Exam.zip 850 MB
Download
GameAboutSquirrel.zip 385 MB

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